Core Mechanics

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 * Each character has HP (Healthpoints) and AP (Actionpoints).


 * Every character have different stats, attacks and abilities.


 * The gameboard consists of hexagon tiles coupled together.


 * The objective is to defeat the enemy characters.
 * You lose if all your characters are defeated.


 * Attacks are structured in a turn based system:
 * 1)  Character A  attack phase
 * 2)  Character B  attack phase
 * 3)  Character C  attack phase
 * 4) Enemy 1 attack phase
 * 5) Enemy 2 attack phase
 * 6)  Character A  attack phase
 * 7)  Character B  attack phase
 * 8)  Character C  attack phase e.t.c.
 * A character uses AP (Actionpoints) both for movement and attacks.
 * A character can move and attack in whatever order he wants:
 * 1) Character A moves 3 tiles
 * 2) Character A attacks Enemy 1
 * 3) Character A moves 4 tiles
 * 4) Character A ends his turn
 * ​A character pays 1 AP (Actionpoint) to move 1 tile.
 * Attacks costs different amount of AP (Actionpoints) depending on the attack.
 * Weak attacks costs less while stronger attacks costs more.
 * Attacks have different ranges measured in tiles.