Leveling System

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 * A character has levels and  EXP (Experiencepoints).
 * A character can have from 0 up to 100  EXP (Experiencepoints).
 * When a character gets more than 100  EXP (Experiencepoints) it gains a level and its  EXP (Experiencepoints) resets to 0.
 * Different characters have different means of gaining  EXP (Experiencepoints) that corresponds with their class traits:
 * 1) ​Assassin gets  EXP (Experiencepoints) whenever he kills someone.
 * 2) Guardian gets  EXP (Experiencepoints) whenever he takes damage.
 * 3) Druid gets  EXP (Experiencepoints) whenever he heals someone e.t.c
 * ​This way it doesn't feel like one character is doing all of the work and carrying the whole team and getting  EXP (Experiencepoints) for them.
 * ​When defeating a boss everyone gets an equal share of  EXP (Experiencepoints).